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Learning platform · Interface design · 2027

Werkstattwissen

From spotting a tool to putting it to work.

Werkstattwissen supports learning in the workshop. Four introductory games make different skills tangible. A picture quiz asks you to recognise a tool, matching pairs connect it with a task, a naming game asks you to recall the word, and a workshop mission puts that knowledge to use. The workshop ateliers and playground extend the experience beyond those first exercises.

Werkstattwissen: learning games and workshop exercises on the home screen
Four introductory games, each with a tool image, a learning step and a direct way in.

Interaction map

Four steps towards knowing a tool

  1. RecognisePicture quiz
  2. MatchFunction pairs
  3. RecallName recall
  4. ApplyWorkshop mission

01

Starting point

Recognising a hammer in a picture, knowing its name and choosing the right tool for a task are different skills. The platform makes those differences visible and gives each skill an exercise of its own.

02

Interaction

Each card explains the task first, then offers the same clear way to begin. The order suggests a route through the exercises. Anyone who already knows what they want to practise can go straight to it.

03

Visual language

Isolated tool images take centre stage. A quiet field of colour, a small symbol and a verb distinguish each exercise. The card structure stays consistent, so the images and tasks carry the variation.